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Vagabond // Pulp Fantasy Roleplaying Game - Core Rulebook [Early Access]

Vagabond // Pulp Fantasy Roleplaying Game - Core Rulebook [Early Access]

Vagabond: Pulp Fantasy TTRPG

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 Before purchasing, please read the Early Access Disclaimer!


Vagabond // Pulp Fantasy Roleplaying Game - Core Rulebook contains the base rules for Vagabond, the new tabletop roleplaying system by Taron "Indestructoboy" Pounds!

Vagabond is a d20-based "roll-over" system, laser focused on practical play, character customization, and lowering mental load. Fans have called Vagabond "compact" and "chewy" rather than "rules light" or "crunchy."

It draws inspiration from Medieval romance stories, dungeon synth, and all dungeon-crawlers to come before it. Vagabond is a TTRPG system that blends old school utility with modern philosophies and sensibilities.

  • "The system neutral system"; Vagabond is built for compatibility with most Basic/Expert and BECMI-derivative monsters and adventures. It's also extremely friendly towards system neutral/system agnostic content (such as Vast in the Dark by Charles Ferguson-Avery, and The Garden of Ynn by Emily Allen).
  • Potentially infinite leveling, with expected play in the 1st to 10th Level range.
  • Solo, Co-Op, and Guided support, drawing its inspirations from RUNE, Dark Fort, Dragonbane, and Ironsworn.
  • Deep, low-load character creation, focused on keeping your character sheet to mechanical weight over fluff.

Combat

The Combat System allows for traditional Guided play, as well as Solo and Co-Op with bespoke adventures. 

  • Enemies do not make d20 rolls, as the Players will be rolling their Attack and Defense Checks each Turn.
  • Dexterity-based Dodging and SpeedAwareness-based Ranged Attacks, meant to spread-out the overall value of Stats.
  • Armor makes you harder to hurt, not harder to hit, providing damage mitigation rather than an increase to Armor Class.
  • Combat occurs in Group Initiative, with each of the Players coordinating who goes first between themselves and acting on a shared Group Turn.
  • Lower Health Totals overall, for even snappier combat with less calculations.

Magic

The Magic System is a Mana-based custom cast system that allows for a near-infinite amount of spells and casting expression!

Core Rulebook Features

  • 20 Ancestries
  • 18 Full Classes
  • Limitless potential with a new Magic System
  • Human-Made artwork by Maxwell Polikoff, and several verified Human stock art assets being used in the early access version.
  • 200+ Statblocks of classic and new Dungeon Crawler monsters
  • Quest making support
  • Solo and Guided adventures (Ruinous League, Wet Dreams)
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